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How many copies did Bumper sell?

Estimated copies sold
≈ 5k–9k
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
from 128 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Bumper and predicted how it would do from its 8 similar games. Every figure here, including Bumper's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 387k–1.0M
best case 27.0M (BeamNG.drive)
Games like Bumper

A typical game among these

≈ 387k–1.0M copies

≈ $3.1M–$10.5M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 734 to 9k.
The genre you'd be entering
These games
The similar games share Driving (7 of 8) and Automobile Sim (6 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Realistic + Sandbox + Simulation; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
28x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
Wreckfest
2018
Est. copies
≈ 1.3M–2.1M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.0M after Steam's cut $19.0M–$43.1M before Steam's cut
$29.99
42k reviews
Very Positive
RacingDestruction
ANTONBLAST
2024
Est. copies
≈ 117k–189k
SteamSpy 100k–200k
Est. revenue
$641k–$1.7M after Steam's cut $1.2M–$2.7M before Steam's cut
$19.99
5k reviews
Overwhelmingly Positive
2D Platformer2D
RoadCraft
2025
Est. copies
≈ 407k–661k
SteamSpy 200k–500k
Est. revenue
$4.5M–$12.0M after Steam's cut $8.1M–$18.5M before Steam's cut
$39.99
16k reviews
Mostly Positive
SimulationBuilding
Burnout Paradise: The Ultimate Box
2009
Est. copies
≈ 852k–1.4M
SteamSpy 500k–1M
Est. revenue
Free
Free
13k reviews
Very Positive
RacingOpen World
Burnout™ Paradise Remastered
2020
Est. copies
≈ 214k–348k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.1M–$4.9M before Steam's cut
$19.99
9k reviews
Mixed
RacingAction
Need for Speed™
2020
Est. copies
≈ 737k–1.2M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before Steam's cut
$29.99
30k reviews
Mixed
RacingMultiplayer
Need for Speed™ Hot Pursuit Remastered
2020
Est. copies
≈ 376k–610k
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before Steam's cut
$29.99
15k reviews
Very Positive
RacingDriving

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