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How many copies did Lost in Secular Love sell?

Estimated copies sold
≈ 23k–37k
$62k–$167k after Steam's cut $113k–$257k before Steam's cut
from 544 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lost in Secular Love and predicted how it would do from its 8 similar games. Every figure here, including Lost in Secular Love's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 101k–132k
best case 557k (Hatoful Boyfriend)
Games like Lost in Secular Love

A typical game among these

≈ 101k–132k copies

≈ $305k–$454k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Hatoful Boyfriend at ≈ 425k–690k copies, ≈ $1.2M–$3.1M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Female Protagonist (8 of 8) and Otome (8 of 8).
The winners
Winners here lead with Otome + Visual Novel, priced around $10. The breakout hits carry Anime + Singleplayer; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Amnesia™: Memories
2015
Est. copies
≈ 219k–356k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$601k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$9.99
4k reviews
Very Positive
OtomeVisual Novel
Seduce Me the Otome
2015
Est. copies
≈ 106k–172k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayNudity
Hatoful Boyfriend
2014
Est. copies
≈ 425k–690k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$9.99
8k reviews
Very Positive
Visual NovelDating Sim
Cinderella Phenomenon - Otome/Visual Novel
2017
Est. copies
≈ 143k–232k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
Free to PlayOtome
Blood Code
2015
Est. copies
≈ 99k–160k
SteamSpy 50k–100k
Est. revenue
$271k–$729k after Steam's cut $493k–$1.1M before Steam's cut
$9.99
2k reviews
Mostly Positive
Visual NovelRomance
Hakuoki: Kyoto Winds
2017
Est. copies
≈ 80k–131k
SteamSpy 50k–100k
Est. revenue
$221k–$594k after Steam's cut $401k–$913k before Steam's cut
$9.99
2k reviews
Very Positive
OtomeVisual Novel
Folie Fatale
2024
Est. copies
≈ 67k–109k
SteamSpy 50k–100k
Est. revenue
$110k–$296k after Steam's cut $200k–$455k before Steam's cut
$5.99
3k reviews
Very Positive
Female ProtagonistOtome
My Vow to My Liege
2020
Est. copies
≈ 102k–165k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$280k–$752k after Steam's cut $509k–$1.2M before Steam's cut
$9.99
4k reviews
Very Positive
Female ProtagonistRomance

Sizing up your own game? See how many copies games in its genre usually sell before you build it.