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How many copies did Queen Of Thieves sell?

Estimated copies sold
≈ 1k–2k
$8k–$22k after Steam's cut $15k–$33k before Steam's cut
from 34 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Queen Of Thieves and predicted how it would do from its 8 similar games. Every figure here, including Queen Of Thieves's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 118k–134k
best case 557k (Hatoful Boyfriend)
Games like Queen Of Thieves

A typical game among these

≈ 118k–134k copies

≈ $430k–$477k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Hatoful Boyfriend at ≈ 425k–690k copies, ≈ $1.2M–$3.1M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Female Protagonist (8 of 8) and Otome (8 of 8).
The winners
Winners here lead with Otome + Visual Novel, priced around $10.
When they shipped
The similar games span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Amnesia™: Memories
2015
Est. copies
≈ 219k–356k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
$601k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$9.99
4k reviews
Very Positive
OtomeVisual Novel
Cinderella Phenomenon - Otome/Visual Novel
2017
Est. copies
≈ 143k–232k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Overwhelmingly Positive
Free to PlayOtome
Seduce Me the Otome
2015
Est. copies
≈ 106k–172k
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
Free to PlayNudity
Hakuoki: Kyoto Winds
2017
Est. copies
≈ 80k–131k
SteamSpy 50k–100k
Est. revenue
$221k–$594k after Steam's cut $401k–$913k before Steam's cut
$9.99
2k reviews
Very Positive
OtomeVisual Novel
私のリアルは充実しすぎている フルボイス版
2022
Est. copies
≈ 136k–222k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$375k–$1.0M after Steam's cut $681k–$1.5M before Steam's cut
$9.99
5k reviews
Overwhelmingly Positive
OtomeFemale Protagonist
Hatoful Boyfriend
2014
Est. copies
≈ 425k–690k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$9.99
8k reviews
Very Positive
Visual NovelDating Sim
Blood Code
2015
Est. copies
≈ 99k–160k
SteamSpy 50k–100k
Est. revenue
$271k–$729k after Steam's cut $493k–$1.1M before Steam's cut
$9.99
2k reviews
Mostly Positive
Visual NovelRomance
My Vow to My Liege
2020
Est. copies
≈ 102k–165k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$280k–$752k after Steam's cut $509k–$1.2M before Steam's cut
$9.99
4k reviews
Very Positive
Female ProtagonistRomance

Sizing up your own game? See how many copies games in its genre usually sell before you build it.