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How many copies did Glittermitten Grove sell?

Estimated copies sold
≈ 23k–37k
$62k–$167k after Steam's cut $113k–$257k before the cut
from 566 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Glittermitten Grove out and predicted the genre from its 8 similar games. Every figure here, including Glittermitten Grove's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 735k–1.2M
best case 2.8M (Manor Lords)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 735k–1.2M copies
≈ $6.3M–$14.4M after Steam's cut
from ~27k reviews
Best case
≈ 2.1M–3.5M copies
Manor Lords · ≈ $23.5M–$63.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on City Builder (7 of 8) and Management (6 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $40.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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3.3x vs typical
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Early AccessHistorical

Sizing up your own game? See what its genre can realistically do before you build it.