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How many copies did Tyler: Model 005 sell?

Estimated copies sold
≈ 2k–4k
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
from 81 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tyler: Model 005 and predicted how it would do from its 8 similar games. Every figure here, including Tyler: Model 005's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12k–112k
best case 361k (Grow Home)
Games like Tyler: Model 005

A typical game among these

≈ 12k–112k copies

≈ $70k–$585k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Grow Home at ≈ 275k–447k copies, ≈ $604k–$1.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 140 reviews in their first month; the range was 35 to 1k.
The genre you'd be entering
These games
The similar games share Exploration (8 of 8) and 3D Platformer (7 of 8).
The winners
Winners here lead with Open World + Exploration, priced around $8.
When they shipped
The similar games span 2015 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Europa
2024
Est. copies
≈ 23k–37k
SteamSpy 50k–100k
Est. revenue
$94k–$253k after Steam's cut $171k–$389k before Steam's cut
$14.99
919 reviews
Very Positive
AdventureAction
Into the Sinkhole
2022
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$0.99
165 reviews
Mostly Positive
Precision PlatformerExploration
Grow Home
2015
Est. copies
≈ 275k–447k
5.2x vs typical
SteamSpy 200k–500k
Est. revenue
$604k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$7.99
6k reviews
Very Positive
Open WorldAdventure
Scrap Garden
2016
Est. copies
≈ 53k–85k
SteamSpy 200k–500k
Est. revenue
$144k–$388k after Steam's cut $262k–$597k before Steam's cut
$9.99
1k reviews
Mostly Positive
AdventureIndie
Grow Up
2016
Est. copies
≈ 81k–131k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$222k–$596k after Steam's cut $403k–$917k before Steam's cut
$9.99
2k reviews
Very Positive
AdventureOpen World
Re:Fresh
2023
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$14k–$36k after Steam's cut $25k–$56k before Steam's cut
$4.99
398 reviews
Very Positive
3D PlatformerExploration
Ereban: Shadow Legacy
2024
Est. copies
≈ 8k–14k
SteamSpy 100k–200k
Est. revenue
$46k–$124k after Steam's cut $84k–$190k before Steam's cut
$19.99
337 reviews
Very Positive
Stealth3D Platformer
Caravan SandWitch
2024
Est. copies
≈ 98k–159k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$673k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$24.99
4k reviews
Very Positive
ExplorationAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.