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How many copies did FEMINAZI: The Triggering sell?

Estimated copies sold
≈ 45k–73k
$25k–$66k after Steam's cut $45k–$102k before Steam's cut
from 1k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid FEMINAZI: The Triggering and predicted how it would do from its 8 similar games. Every figure here, including FEMINAZI: The Triggering's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 341k–627k
best case 3.5M (Totally Accurate Battlegrounds)
Games like FEMINAZI: The Triggering

A typical game among these

≈ 341k–627k copies

≈ $809k–$5.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Totally Accurate Battlegrounds at ≈ 2.7M–4.3M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Character Customization (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Physics + Character Customization. The breakout hits carry Strategy + Physics + Family Friendly; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sexual ContentNudity

Sizing up your own game? See how many copies games in its genre usually sell before you build it.