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How many copies did Revhead sell?

Estimated copies sold
≈ 24k–40k
$134k–$361k after Steam's cut $244k–$555k before Steam's cut
from 710 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Revhead and predicted how it would do from its 8 similar games. Every figure here, including Revhead's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 497k–1.5M
best case 3.8M (My Summer Car)
Games like Revhead

A typical game among these

≈ 497k–1.5M copies

≈ $4.2M–$15.0M after Steam's cut

from ~16k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: My Summer Car at ≈ 2.9M–4.8M copies, ≈ $12.1M–$32.4M after Steam's cut.

The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Building (7 of 8).
The winners
Winners here lead with Automobile Sim + Simulation, priced around $15.
When they shipped
The similar games span 2014 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Summer Car
2025
Est. copies
≈ 2.9M–4.8M
7.6x vs typical
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before Steam's cut
$14.99
118k reviews
Very Positive
Automobile SimSimulation
Car Mechanic Simulator 2018
2017
Est. copies
≈ 2.0M–3.2M
3.7x vs typical
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.5M–$44.4M before Steam's cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 882k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.2M–$30.1M before Steam's cut
$29.99
18k reviews
Very Positive
Gold Mining Simulator
2017
Est. copies
≈ 565k–918k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before Steam's cut
$19.99
16k reviews
Mostly Positive
SimulationMining
Construction Simulator
2022
Est. copies
≈ 363k–591k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before Steam's cut
$24.99
15k reviews
Very Positive
SimulationMultiplayer
Car Mechanic Simulator 2015
2015
Est. copies
≈ 714k–1.2M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before Steam's cut
$19.99
15k reviews
Very Positive
Automobile SimSimulation
Construction Simulator 2015
2014
Est. copies
≈ 384k–624k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.5M before Steam's cut
$14.99
7k reviews
Very Positive
SimulationBuilding
Street Legal Racing: Redline v2.3.1
2016
Est. copies
≈ 173k–281k
SteamSpy 200k–500k
Est. revenue
$333k–$894k after Steam's cut $605k–$1.4M before Steam's cut
$6.99
4k reviews
Very Positive
Automobile SimRacing

Sizing up your own game? See how many copies games in its genre usually sell before you build it.