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How many copies did Gold Mining Simulator sell?

Estimated copies sold
≈ 560k–910k
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before the cut
from 16k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gold Mining Simulator out and predicted the genre from its 8 similar games. Every figure here, including Gold Mining Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 767k–930k
best case 1.7M (My Time at Portia)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 767k–930k copies
≈ $6.4M–$12.0M after Steam's cut
from ~28k reviews
Best case
≈ 1.3M–2.1M copies
My Time at Portia · ≈ $10.5M–$28.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Farming Sim (5 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Life Sim + Open World, priced around $30.
The era
The games you compared span 2019 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Base-BuildingMining
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SingleplayerPost-apocalyptic
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Life SimBuilding
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≈ 1.3M–2.1M
1.6x vs typical
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Farming SimPixel Graphics
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Open World Survival CraftAgriculture
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Very Positive
Farming SimLife Sim

Sizing up your own game? See what its genre can realistically do before you build it.