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How many copies did Gold Mining Simulator sell?

Estimated copies sold
≈ 565k–918k
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before Steam's cut
from 16k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gold Mining Simulator and predicted how it would do from its 8 similar games. Every figure here, including Gold Mining Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 784k–938k
best case 1.7M (My Time at Portia)
Games like Gold Mining Simulator

A typical game among these

≈ 784k–938k copies

≈ $5.9M–$9.9M after Steam's cut

from ~28k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: My Time at Portia at ≈ 1.3M–2.1M copies, ≈ $10.5M–$28.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 1k to 24k.
The genre you'd be entering
These games
The similar games share Farming Sim (5 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Life Sim + Open World, priced around $30. The breakout hits carry Adventure + Open World + Casual; a typical game here doesn't.
When they shipped
The similar games span 2019 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mr.Mine
2020
Est. copies
≈ 463k–752k
SteamSpy 500k–1M
Est. revenue
Free
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19k reviews
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IdlerClicker
Hydroneer
2020
Est. copies
≈ 708k–1.2M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.1M before Steam's cut
$14.99
29k reviews
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Base-BuildingMining
Dome Keeper
2022
Est. copies
≈ 558k–906k
SteamSpy 2M–5M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
My Time at Sandrock
2023
Est. copies
≈ 722k–1.2M
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before Steam's cut
$39.99
29k reviews
Very Positive
Life SimBuilding
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
Sun Haven
2023
Est. copies
≈ 636k–1.0M
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.8M after Steam's cut $8.0M–$18.1M before Steam's cut
$24.99
26k reviews
Very Positive
Farming SimPixel Graphics
Dinkum
2025
Est. copies
≈ 725k–1.2M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.5M before Steam's cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Coral Island
2023
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.4M–$23.6M before Steam's cut
$29.99
28k reviews
Very Positive
Farming SimLife Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.