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How many copies did Hydroneer sell?

Estimated copies sold
≈ 708k–1.2M
$2.9M–$7.8M after Steam's cut $5.3M–$12.1M before Steam's cut
from 29k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hydroneer and predicted how it would do from its 8 similar games. Every figure here, including Hydroneer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 67k–96k
best case 382k (Captain of Industry)
Games like Hydroneer

A typical game among these

≈ 67k–96k copies

≈ $669k–$956k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Captain of Industry at ≈ 291k–473k copies, ≈ $2.8M–$7.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 313 to 2k.
The genre you'd be entering
These games
The similar games share Automation (7 of 8) and Building (6 of 8).
The winners
Winners here lead with Base-Building + Automation, priced around $35. The breakout hits carry Base-Building + Science; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stationeers
2017
Est. copies
≈ 320k–520k
3.8x vs typical
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before Steam's cut
$34.99
9k reviews
Very Positive
Early AccessSpace
Hammerting
2021
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$444k–$1.2M after Steam's cut $807k–$1.8M before Steam's cut
$24.99
3k reviews
Mixed
Colony SimBase-Building
FortressCraft Evolved!
2015
Est. copies
≈ 150k–243k
SteamSpy 200k–500k
Est. revenue
$534k–$1.4M after Steam's cut $972k–$2.2M before Steam's cut
$12.99
3k reviews
Mostly Positive
Open World Survival CraftAutomation
RAILGRADE
2023
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$261k–$703k after Steam's cut $475k–$1.1M before Steam's cut
$29.99
1k reviews
Very Positive
StrategyTrains
Captain of Industry
2022
Est. copies
≈ 291k–473k
4.8x vs typical
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.6M before Steam's cut
$34.99
12k reviews
Very Positive
Base-BuildingAutomation
InfraSpace
2023
Est. copies
≈ 49k–79k
SteamSpy 100k–200k
Est. revenue
$335k–$902k after Steam's cut $610k–$1.4M before Steam's cut
$24.99
2k reviews
Mostly Positive
TerraTech Worlds
2024
Est. copies
≈ 57k–93k
SteamSpy 100k–200k
Est. revenue
$470k–$1.3M after Steam's cut $854k–$1.9M before Steam's cut
$29.99
2k reviews
Mixed
Early AccessBase-Building
Automation Empire
2019
Est. copies
≈ 76k–124k
SteamSpy 100k–200k
Est. revenue
$628k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$29.99
3k reviews
Mixed
SimulationStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.