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wishvane

How many copies did Hydroneer sell?

Estimated copies sold
≈ 747k–1.2M
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before the cut
from 28k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hydroneer out and predicted the genre from its 8 similar games. Every figure here, including Hydroneer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 72k–100k
best case 352k (Captain of Industry)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 72k–100k copies
≈ $815k–$935k after Steam's cut
from ~3k reviews
Best case
≈ 268k–436k copies
Captain of Industry · ≈ $2.6M–$6.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 313 to 2k reviews in their first month.
Your set
Your set clusters on Automation (7 of 8) and Building (6 of 8).
The winners
Winners here lead with Base-Building + Automation, priced around $35. The breakout hits carry Science; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Stationeers
2017
Est. copies
≈ 315k–511k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$34.99
9k reviews
Very Positive
Early AccessSpace
Hammerting
2021
Est. copies
≈ 64k–104k
SteamSpy 200k–500k
Est. revenue
$442k–$1.2M after Steam's cut $804k–$1.8M before the cut
$24.99
3k reviews
Mixed
Colony SimBase-Building
FortressCraft Evolved!
2015
Est. copies
≈ 142k–230k
SteamSpy 200k–500k
Est. revenue
$507k–$1.4M after Steam's cut $921k–$2.1M before the cut
$12.99
3k reviews
Mostly Positive
Open World Survival CraftAutomation
RAILGRADE
2023
Est. copies
≈ 30k–48k
too small to compare
SteamSpy 50k–100k
Est. revenue
$246k–$660k after Steam's cut $447k–$1.0M before the cut
$29.99
1k reviews
Very Positive
StrategyTrains
Captain of Industry
2022
Est. copies
≈ 268k–436k
4.3x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$34.99
11k reviews
Very Positive
Base-BuildingAutomation
InfraSpace
2023
Est. copies
≈ 46k–75k
SteamSpy 100k–200k
Est. revenue
$319k–$857k after Steam's cut $580k–$1.3M before the cut
$24.99
2k reviews
Mostly Positive
TerraTech Worlds
2024
Est. copies
≈ 55k–89k
SteamSpy 100k–200k
Est. revenue
$450k–$1.2M after Steam's cut $817k–$1.9M before the cut
$29.99
2k reviews
Mixed
Early AccessBase-Building
Automation Empire
2019
Est. copies
≈ 76k–124k
SteamSpy 100k–200k
Est. revenue
$627k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$29.99
3k reviews
Mixed
SimulationStrategy

Sizing up your own game? See what its genre can realistically do before you build it.