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How many copies did FortressCraft Evolved! sell?

Estimated copies sold
≈ 142k–230k
$507k–$1.4M after Steam's cut $921k–$2.1M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FortressCraft Evolved! out and predicted the genre from its 8 similar games. Every figure here, including FortressCraft Evolved!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 826k–6.1M
best case 14.0M (Palworld)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 826k–6.1M copies
≈ $6.3M–$79.1M after Steam's cut
from ~66k reviews
Best case
≈ 10.7M–17.3M copies
Palworld · ≈ $88.0M–$236.6M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Open World (7 of 8) and Building (5 of 8).
The winners
Winners here lead with Open World + Survival, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Open World Survival CraftBase-Building

Sizing up your own game? See what its genre can realistically do before you build it.