Sign in
wishvane

How many copies did Time Lock VR 1 sell?

Estimated copies sold
≈ 26k–42k
$93k–$250k after Steam's cut $169k–$385k before Steam's cut
from 757 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Time Lock VR 1 and predicted how it would do from its 8 similar games. Every figure here, including Time Lock VR 1's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 41k–99k
best case 4.6M (MiSide)
Games like Time Lock VR 1

A typical game among these

≈ 41k–99k copies

≈ $184k–$631k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is First-Person (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: MiSide at ≈ 3.5M–5.8M copies, ≈ $14.6M–$39.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 383 reviews in their first month; the range was 193 to 64k.
The genre you'd be entering
These games
The similar games share First-Person (4 of 8) and Horror (4 of 8).
The winners
Winners here lead with Psychological Horror + Story Rich, priced around $15. The breakout hits carry Cute + Sexual Content + 3D; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

In Sound Mind
2021
Est. copies
≈ 174k–283k
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before Steam's cut
$24.99
7k reviews
Very Positive
MiSide
2024
Est. copies
≈ 3.5M–5.8M
84x vs typical
SteamSpy 1M–2M
Est. revenue
$14.6M–$39.2M after Steam's cut $26.5M–$60.4M before Steam's cut
$14.99
143k reviews
Overwhelmingly Positive
Torn Away
2023
Est. copies
≈ 17k–28k
SteamSpy under 20k
Est. revenue
$72k–$193k after Steam's cut $130k–$296k before Steam's cut
$14.99
701 reviews
Very Positive
Story RichAtmospheric
Toilet Chronicles
2022
Est. copies
≈ 42k–68k
SteamSpy 20k–50k
Est. revenue
$115k–$310k after Steam's cut $209k–$476k before Steam's cut
$9.99
2k reviews
Very Positive
First-PersonAdventure
GYLT
2023
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$177k–$475k after Steam's cut $321k–$731k before Steam's cut
$19.99
1k reviews
Overwhelmingly Positive
AdventureAction
Raji: An Ancient Epic
2020
Est. copies
≈ 71k–115k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$487k–$1.3M after Steam's cut $886k–$2.0M before Steam's cut
$24.99
3k reviews
Very Positive
RelaxingMythology
The Uncertain: Light At The End
2020
Est. copies
≈ 31k–50k
SteamSpy 200k–500k
Est. revenue
$84k–$227k after Steam's cut $153k–$349k before Steam's cut
$9.99
1k reviews
Mixed
CinematicChoices Matter
Emissary Zero
2025
Est. copies
≈ 80k–130k
1.9x vs typical
SteamSpy 20k–50k
Est. revenue
$197k–$530k after Steam's cut $359k–$816k before Steam's cut
$8.99
3k reviews
Very Positive
HorrorMultiplayer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.