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How many copies did Slam Fighter II sell?

Estimated copies sold
≈ 447–727
$613–$2k after Steam's cut $1k–$3k before Steam's cut
from 13 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Slam Fighter II and predicted how it would do from its 8 similar games. Every figure here, including Slam Fighter II's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–19k
best case 1.2M (One Finger Death Punch)
Games like Slam Fighter II

A typical game among these

≈ 5k–19k copies

≈ $4k–$40k after Steam's cut

from ~173 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: One Finger Death Punch at ≈ 915k–1.5M copies, ≈ $1.3M–$3.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 124 reviews in their first month; the range was 3 to 462.
The genre you'd be entering
These games
The similar games share Rhythm (7 of 8) and Typing (4 of 8).
The winners
Winners here lead with 2D Fighter + Fast-Paced, priced around $5. The breakout hits carry Fast-Paced + Beat 'em up + Fighting; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

枪神出击
2023
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$507–$1k after Steam's cut $921–$2k before Steam's cut
$0.99
75 reviews
Very Positive
Action2D
Chimpology
2017
Est. copies
≈ 4k–7k
SteamSpy 100k–200k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before Steam's cut
$1.99
123 reviews
Very Positive
TypingArcade
One Finger Death Punch
2014
Est. copies
≈ 915k–1.5M
94x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$4.99
16k reviews
Overwhelmingly Positive
Action2D Fighter
Rhythm Brawl
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before Steam's cut
$4.99
134 reviews
Mostly Positive
CasualAction
Slash It Ultimate
2017
Est. copies
≈ 23k–37k
3.9x vs typical
SteamSpy 100k–200k
Est. revenue
$190k–$511k after Steam's cut $346k–$786k before Steam's cut
$29.99
670 reviews
Mostly Positive
CasualAction
MoonWhite
2024
Est. copies
≈ 7k–11k
1.5x vs typical
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
$0.99
268 reviews
Very Positive
Pixel Graphics2D Fighter
NEEDY STREAMER OVERLOAD: Typing of The Net
2025
Est. copies
≈ 22k–36k
5.2x vs typical
SteamSpy 20k–50k
Est. revenue
$25k–$66k after Steam's cut $45k–$102k before Steam's cut
$3.99
905 reviews
Mostly Positive
TypingRhythm
PROJEKT GODHAND
2026
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before Steam's cut
$15.80
173 reviews
Very Positive
ActionRhythm

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