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wishvane

How many copies did Beyond the Invisible: Darkness Came sell?

Estimated copies sold
≈ 1k–2k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 41 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beyond the Invisible: Darkness Came out and predicted the genre from its 8 similar games. Every figure here, including Beyond the Invisible: Darkness Came's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 136k–331k
best case 659k (Five Nights at Freddy's: Sister Location)
The Hidden Object genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 136k–331k copies
≈ $772k–$1.4M after Steam's cut
from ~5k reviews
Best case
≈ 502k–816k copies
Five Nights at Freddy's: Sister Location · ≈ $1.1M–$3.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Hidden Object (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $8.
The era
The games you compared span 2013 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Morphopolis
2014
Est. copies
≈ 252k–409k
SteamSpy 500k–1M
Est. revenue
$276k–$743k after Steam's cut $503k–$1.1M before the cut
$3.99
5k reviews
Very Positive
PuzzleIndie
Peekaboo
2019
Est. copies
≈ 94k–153k
SteamSpy 200k–500k
Est. revenue
$77k–$208k after Steam's cut $141k–$320k before the cut
$2.99
3k reviews
Mostly Positive
ActionMultiplayer
Five Nights at Freddy's: Sister Location
2016
Est. copies
≈ 502k–816k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$7.99
13k reviews
Very Positive
Hero of the Kingdom
2013
Est. copies
≈ 253k–411k
SteamSpy 200k–500k
Est. revenue
$556k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$7.99
5k reviews
Very Positive
CasualAdventure
I Expect You To Die
2017
Est. copies
≈ 95k–155k
SteamSpy 200k–500k
Est. revenue
$654k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$24.99
3k reviews
Very Positive
VRPuzzle
CASE: Animatronics
2016
Est. copies
≈ 170k–276k
SteamSpy 200k–500k
Est. revenue
$466k–$1.3M after Steam's cut $848k–$1.9M before the cut
$9.99
4k reviews
Very Positive
HorrorRobots
LEGO® Builder's Journey
2021
Est. copies
≈ 107k–173k
SteamSpy 200k–500k
Est. revenue
$586k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$19.99
4k reviews
Very Positive
IndieCute
The House of Da Vinci
2017
Est. copies
≈ 249k–405k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$19.99
7k reviews
Very Positive
PuzzleAdventure

Sizing up your own game? See what its genre can realistically do before you build it.