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How many copies did Creeper World 4 sell?

Estimated copies sold
≈ 124k–201k
$851k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Creeper World 4 out and predicted the genre from its 8 similar games. Every figure here, including Creeper World 4's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 52k–422k
best case 602k (Mechabellum)
The RTS genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 52k–422k copies
≈ $108k–$3.4M after Steam's cut
from ~4k reviews
Best case
≈ 458k–745k copies
Mechabellum · ≈ $1.9M–$5.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on RTS (5 of 8) and Real Time Tactics (4 of 8).
The winners
Winners here lead with Mechs + Auto Battler, priced around $15.
The era
The games you compared span 2018 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.