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wishvane

How many copies did Attack on Toys sell?

Estimated copies sold
≈ 30k–48k
$57k–$154k after Steam's cut $104k–$237k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Attack on Toys out and predicted the genre from its 8 similar games. Every figure here, including Attack on Toys's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 102–5k
best case 13k (Prime & Load : 1776)
The Action RTS genre

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 102–5k copies
≈ $389–$44k after Steam's cut
from ~23 reviews
Best case
≈ 10k–16k copies
Prime & Load : 1776 · ≈ $22k–$60k after Steam's cut
The genre you'd be entering
The launch
The games that made it here had under 137 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Action RTS (4 of 8) and Co-op (2 of 8).
The winners
Winners here lead with War + Fighting, priced around $8.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.