Sign in
wishvane

How many copies did Ruler of the Waves 1916 sell?

Estimated copies sold
≈ 24–39
$99–$266 after Steam's cut $180–$409 before the cut
from 1 reviews (1 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ruler of the Waves 1916 out and predicted the genre from its 8 similar games. Every figure here, including Ruler of the Waves 1916's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 375k–405k
best case 788k (Farthest Frontier)

7 of your 8 similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 375k–405k copies
≈ $2.7M–$4.3M after Steam's cut
from ~12k reviews
Best case
≈ 600k–975k copies
Farthest Frontier · ≈ $5.8M–$15.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on City Builder (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Tower Defense + City Builder, priced around $22. The breakout hits carry City Builder + Medieval + Building; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Thronefall
2024
Est. copies
≈ 560k–910k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.4M after Steam's cut $3.6M–$8.3M before the cut
$12.99
23k reviews
Overwhelmingly Positive
Tower DefenseStrategy
Empires of the Undergrowth
2024
Est. copies
≈ 440k–715k
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.0M before the cut
$29.99
18k reviews
Very Positive
StrategySimulation
Farthest Frontier
2025
Est. copies
≈ 600k–975k
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.9M before the cut
$34.99
25k reviews
Very Positive
Early AccessHistorical
Luck be a Landlord
2023
Est. copies
≈ 276k–448k
SteamSpy 200k–500k
Est. revenue
$758k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$9.99
11k reviews
Very Positive
Diplomacy is Not an Option
2024
Est. copies
≈ 296k–481k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.6M after Steam's cut $4.4M–$10.1M before the cut
$29.99
12k reviews
Very Positive
Real-Time with PauseResource Management
Door Kickers 2: Task Force North
2025
Est. copies
≈ 321k–522k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$24.99
13k reviews
Overwhelmingly Positive
TacticalTop-Down
Crimson Dawn
2023
Est. copies
≈ 9k–15k
too small to compare
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before the cut
$3.99
380 reviews
Mixed
RPGAction
Mechabellum
2024
Est. copies
≈ 458k–745k
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.4M–$7.8M before the cut
$14.99
19k reviews
Very Positive
StrategyMechs

Sizing up your own game? See what its genre can realistically do before you build it.