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How many copies did GLADIABOTS - AI Combat Arena sell?

Estimated copies sold
≈ 26k–43k
$109k–$293k after Steam's cut $198k–$450k before Steam's cut
from 917 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid GLADIABOTS - AI Combat Arena and predicted how it would do from its 8 similar games. Every figure here, including GLADIABOTS - AI Combat Arena's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k
best case 48k (Moonbreaker)
Games like GLADIABOTS - AI Combat Arena

A typical game among these

≈ 3k copies

≈ $9k after Steam's cut

from ~82 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Competitive (2 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Moonbreaker at ≈ 36k–59k copies, ≈ $299k–$803k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 130 reviews in their first month; the range was 10 to 1k.
The genre you'd be entering
These games
The similar games share Competitive (2 of 8) and FPS (2 of 8).
The winners
Winners here lead with Simulation + Sports, priced around $35. The breakout hits carry Simulation + Sports + Management; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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