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How many copies did GLADIABOTS - AI Combat Arena sell?

Estimated copies sold
≈ 26k–42k
$106k–$286k after Steam's cut $194k–$440k before the cut
from 897 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GLADIABOTS - AI Combat Arena out and predicted the genre from its 8 similar games. Every figure here, including GLADIABOTS - AI Combat Arena's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k
best case 46k (Moonbreaker)
The Competitive genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3k copies
≈ $9k after Steam's cut
from ~81 reviews
Best case
≈ 35k–57k copies
Moonbreaker · ≈ $289k–$776k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 10 to 1k reviews in their first month.
Your set
Your set clusters on Competitive (2 of 8) and FPS (2 of 8).
The winners
Winners here lead with Simulation + Sports, priced around $35. The breakout hits carry Simulation + Sports + Management; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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TetraLogical
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too small to compare
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Sizing up your own game? See what its genre can realistically do before you build it.