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How many copies did Collective: the Community Created Card Game sell?

Estimated copies sold
≈ 5k–8k
from 201 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Collective: the Community Created Card Game and predicted how it would do from its 8 similar games. Every figure here, including Collective: the Community Created Card Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.1M–1.9M
best case 4.8M (Tabletop Simulator)
Games like Collective: the Community Created Card Game

A typical game among these

≈ 1.1M–1.9M copies

≈ $36.9M after Steam's cut

from ~36k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Tabletop Simulator at ≈ 3.6M–5.9M copies, ≈ $20.0M–$53.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 1 to 8k.
The genre you'd be entering
These games
The similar games share Card Game (8 of 8) and Trading Card Game (7 of 8).
The winners
Winners here lead with Tabletop + Board Game, priced around $20.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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