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How many copies did Need a packet? sell?

Estimated copies sold
≈ 1k–2k
$5k–$14k after Steam's cut $9k–$21k before Steam's cut
from 44 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Need a packet? and predicted how it would do from its 8 similar games. Every figure here, including Need a packet?'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 45k–75k
best case 1.1M (Sultan's Game)
Games like Need a packet?

A typical game among these

≈ 45k–75k copies

≈ $125k–$293k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Sultan's Game at ≈ 876k–1.4M copies, ≈ $6.0M–$16.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 495 to 17k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Horror (3 of 8).
The winners
Winners here lead with Simulation, priced around $15. The breakout hits carry Simulation + Singleplayer + RPG; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mountain
2014
Est. copies
≈ 912k–1.5M
11x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before Steam's cut
$0.99
16k reviews
Very Positive
SimulationIndie
Yog-Sothoth’s Yard
2023
Est. copies
≈ 345k–561k
9.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$10.99
14k reviews
Very Positive
SimulationDating Sim
Sultan's Game
2025
Est. copies
≈ 876k–1.4M
24x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.2M after Steam's cut $10.9M–$24.9M before Steam's cut
$24.99
35k reviews
Very Positive
Cultist Simulator
2018
Est. copies
≈ 433k–704k
9.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before Steam's cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Wild Animal Racing
2016
Est. copies
≈ 113k–183k
1.9x vs typical
SteamSpy 50k–100k
Est. revenue
$124k–$332k after Steam's cut $225k–$511k before Steam's cut
$3.99
3k reviews
Very Positive
Sexual ContentCold War
[Chilla's Art] Aka Manto | 赤マント
2019
Est. copies
≈ 35k–57k
SteamSpy 20k–50k
Est. revenue
$48k–$129k after Steam's cut $87k–$198k before Steam's cut
$4.99
1k reviews
Very Positive
HorrorIndie
The Bathhouse | 地獄銭湯 Restored Edition
2024
Est. copies
≈ 34k–55k
SteamSpy 20k–50k
Est. revenue
$74k–$200k after Steam's cut $135k–$308k before Steam's cut
$7.99
1k reviews
Very Positive
Worshippers of Cthulhu
2025
Est. copies
≈ 38k–62k
SteamSpy 100k–200k
Est. revenue
$264k–$710k after Steam's cut $480k–$1.1M before Steam's cut
$24.99
2k reviews
Very Positive
Colony SimSandbox

Sizing up your own game? See how many copies games in its genre usually sell before you build it.