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How many copies did Medical verdict sell?

Estimated copies sold
≈ 2k–3k
$4k–$11k after Steam's cut $7k–$16k before Steam's cut
from 53 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Medical verdict and predicted how it would do from its 8 similar games. Every figure here, including Medical verdict's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–46k
best case 64k (Weedcraft Inc)
Games like Medical verdict

A typical game among these

≈ 3k–46k copies

≈ $15k–$501k after Steam's cut

from ~198 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Weedcraft Inc at ≈ 49k–79k copies, ≈ $267k–$719k after Steam's cut.

What their first month looked like
About half the games that made it here had over 46 reviews in their first month; the range was 5 to 829.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Medical Sim (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Weedcraft Inc
2019
Est. copies
≈ 49k–79k
8.5x vs typical
SteamSpy 100k–200k
Est. revenue
$267k–$719k after Steam's cut $486k–$1.1M before Steam's cut
$19.99
2k reviews
Mostly Positive
SimulationStrategy
Pharmacy Simulator
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$18k–$47k after Steam's cut $32k–$73k before Steam's cut
$9.99
258 reviews
Mixed
SimulationLife Sim
Sharecare YOU VR
2020
Est. copies
≈ 967–2k
SteamSpy under 20k
Est. revenue
Free
Free
39 reviews
Positive
EducationVR
Vital Signs: Emergency Department
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
$4.99
75 reviews
Mixed
Medical SimTime Management
Sharecare YOU
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
Free
Free
86 reviews
Mostly Positive
EducationMedical Sim
Autopsy Simulator
2024
Est. copies
≈ 40k–66k
8.2x vs typical
SteamSpy 20k–50k
Est. revenue
$277k–$746k after Steam's cut $504k–$1.1M before Steam's cut
$24.99
2k reviews
Mixed
SimulationIndie
Doctor Life Simulator
2025
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$19k before Steam's cut
$4.99
138 reviews
Mixed
SimulationLife Sim
Ambulance Life: A Paramedic Simulator
2025
Est. copies
≈ 33k–54k
6.7x vs typical
SteamSpy 20k–50k
Est. revenue
$273k–$734k after Steam's cut $496k–$1.1M before Steam's cut
$29.99
1k reviews
Mixed
SimulationDriving

Sizing up your own game? See how many copies games in its genre usually sell before you build it.