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How many copies did Doctor Life Simulator sell?

Estimated copies sold
≈ 3k–6k
$5k–$13k after Steam's cut $9k–$19k before Steam's cut
from 138 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Doctor Life Simulator and predicted how it would do from its 8 similar games. Every figure here, including Doctor Life Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 830–993
best case 375k (Project Hospital)
Games like Doctor Life Simulator

A typical game among these

≈ 830–993 copies

≈ $2k–$6k after Steam's cut

from ~28 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Project Hospital at ≈ 286k–464k copies, ≈ $2.0M–$5.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 56 reviews in their first month; the range was 1 to 119.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Life Sim (7 of 8) and Medical Sim (7 of 8).
The winners
Winners here lead with Management + Resource Management, priced around $10. The breakout hits carry Management + Sandbox; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Prison Tycoon®: Under New Management
2021
Est. copies
≈ 5k–7k
6.5x vs typical
SteamSpy under 20k
Est. revenue
$25k–$67k after Steam's cut $45k–$103k before Steam's cut
$19.99
183 reviews
Mixed
ManagementResource Management
Project Hospital
2018
Est. copies
≈ 286k–464k
336x vs typical
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.1M before Steam's cut
$24.99
9k reviews
Very Positive
Medical SimCity Builder
Pharmacy Simulator
2024
Est. copies
≈ 6k–10k
9.2x vs typical
SteamSpy under 20k
Est. revenue
$18k–$47k after Steam's cut $32k–$73k before Steam's cut
$9.99
258 reviews
Mixed
SimulationLife Sim
Weed Shop 2
2017
Est. copies
≈ 31k–51k
32x vs typical
SteamSpy under 20k
Est. revenue
$86k–$230k after Steam's cut $156k–$354k before Steam's cut
$9.99
905 reviews
Very Positive
My Universe - Pet Clinic Cats & Dogs
2020
Est. copies
≈ 694–1k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$24.99
28 reviews
Mixed
SimulationCasual
Ambulance Emergency Simulation
2022
Est. copies
≈ 570–927
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$7.99
23 reviews
Positive
SimulationCasual
Slav Junkie Simulator
2024
Est. copies
≈ 818–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$4.99
33 reviews
Mixed
SimulationInteractive Fiction
Herbals tycoon
2025
Est. copies
≈ 4k–6k
5.6x vs typical
SteamSpy under 20k
Est. revenue
$11k–$29k after Steam's cut $20k–$45k before Steam's cut
$9.99
158 reviews
Mostly Positive
Early AccessSimulation

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