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How many copies did Weed Shop 2 sell?

Estimated copies sold
≈ 31k–51k
$86k–$230k after Steam's cut $156k–$354k before Steam's cut
from 905 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Weed Shop 2 and predicted how it would do from its 8 similar games. Every figure here, including Weed Shop 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 43k–722k
best case 993k (DEATHLOOP)
Games like Weed Shop 2

A typical game among these

≈ 43k–722k copies

≈ $318k–$5.0M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: DEATHLOOP at ≈ 756k–1.2M copies, ≈ $12.5M–$33.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 750 reviews in their first month; the range was 4 to 16k.
The genre you'd be entering
These games
The similar games share Immersive Sim (8 of 8) and FPS (7 of 8).
The winners
Winners here lead with FPS + Stealth, priced around $60.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.