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How many copies did Herbals tycoon sell?

Estimated copies sold
≈ 4k–6k
$11k–$29k after Steam's cut $20k–$45k before Steam's cut
from 158 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Herbals tycoon and predicted how it would do from its 8 similar games. Every figure here, including Herbals tycoon's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 79k–812k
best case 1.9M (WorldBox - God Simulator)
Games like Herbals tycoon

A typical game among these

≈ 79k–812k copies

≈ $574k–$9.7M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: WorldBox - God Simulator at ≈ 1.4M–2.3M copies, ≈ $7.8M–$20.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 66 to 11k.
The genre you'd be entering
These games
The similar games share Life Sim (8 of 8) and Sandbox (8 of 8).
The winners
Winners here lead with Sandbox + God Game, priced around $20.
When they shipped
The similar games span 2011 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nobody - The Turnaround
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Est. copies
≈ 355k–576k
1.5x vs typical
SteamSpy 1M–2M
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Early AccessLife Sim
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2025
Est. copies
≈ 127k–206k
SteamSpy 50k–100k
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$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
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SandboxLife Sim
The Sims™ Legacy Collection
2025
Est. copies
≈ 61k–99k
SteamSpy 20k–50k
Est. revenue
$336k–$904k after Steam's cut $612k–$1.4M before Steam's cut
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SandboxBuilding
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
6.1x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$20.9M after Steam's cut $14.1M–$32.1M before Steam's cut
$19.99
57k reviews
Overwhelmingly Positive
SandboxGod Game
Two Point Museum
2025
Est. copies
≈ 335k–545k
SteamSpy 200k–500k
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$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
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SimulationCasual
Pumping Simulator 2
2023
Est. copies
≈ 42k–68k
SteamSpy 50k–100k
Est. revenue
$139k–$372k after Steam's cut $252k–$573k before Steam's cut
$11.99
2k reviews
Very Positive
SimulationCasual
The Sims™ 3
2011
Est. copies
≈ 2.2M–3.5M
3.7x vs typical
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.4M before Steam's cut
$19.99
34k reviews
Very Positive
Life SimSimulation
The Sapling
2019
Est. copies
≈ 58k–94k
SteamSpy 100k–200k
Est. revenue
$286k–$768k after Steam's cut $520k–$1.2M before Steam's cut
$17.99
2k reviews
Very Positive
Life SimSandbox

Sizing up your own game? See how many copies games in its genre usually sell before you build it.