Sign in
wishvane

How many copies did The Sims™ 2 Legacy Collection sell?

Estimated copies sold
≈ 116k–188k
$953k–$2.6M after Steam's cut $1.7M–$3.9M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Sims™ 2 Legacy Collection out and predicted the genre from its 8 similar games. Every figure here, including The Sims™ 2 Legacy Collection's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 883k–1.7M
best case 6.8M (The Sims™ 4)
The Life Sim genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 883k–1.7M copies
≈ $12.0M–$16.8M after Steam's cut
from ~32k reviews
Best case
≈ 5.2M–8.5M copies
The Sims™ 4
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Life Sim (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Life Sim + Character Customization, priced around $30. The breakout hits carry Free to Play + Romance + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Sims™ 4
2020
Est. copies
≈ 5.2M–8.5M
6.2x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
197k reviews
Very Positive
Life SimCharacter Customization
Mon Bazou
2025
Est. copies
≈ 489k–795k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$15.99
20k reviews
Overwhelmingly Positive
Early AccessAutomobile Sim
Coral Island
2023
Est. copies
≈ 654k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.2M after Steam's cut $19.1M–$43.4M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.2M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$7.6M–$20.4M after Steam's cut $13.8M–$31.3M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game
inZOI
2025
Est. copies
≈ 768k–1.2M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.7M after Steam's cut $15.3M–$34.9M before the cut
$39.99
32k reviews
Mostly Positive
Life SimCharacter Customization
My Time at Sandrock
2023
Est. copies
≈ 691k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.4M after Steam's cut $13.8M–$31.5M before the cut
$39.99
29k reviews
Very Positive
Life SimBuilding
The Sims™ 3
2011
Est. copies
≈ 1.8M–2.9M
SteamSpy 2M–5M
Est. revenue
$9.8M–$26.3M after Steam's cut $17.8M–$40.5M before the cut
$19.99
34k reviews
Very Positive
Life SimSimulation

Sizing up your own game? See what its genre can realistically do before you build it.