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How many copies did American Fugitive sell?

Estimated copies sold
≈ 94k–153k
$518k–$1.4M after Steam's cut $941k–$2.1M before Steam's cut
from 3k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid American Fugitive and predicted how it would do from its 8 similar games. Every figure here, including American Fugitive's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 512k–3.7M
best case 9.9M (RimWorld)
Games like American Fugitive

A typical game among these

≈ 512k–3.7M copies

≈ $4.2M–$24.1M after Steam's cut

from ~20k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: RimWorld at ≈ 7.6M–12.3M copies, ≈ $72.7M–$195.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 15k reviews in their first month; the range was 744 to 24k.
The genre you'd be entering
These games
The similar games share Sandbox (7 of 8) and Base-Building (4 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
When they shipped
The similar games span 2013 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Don't Starve
2013
Est. copies
≈ 7.2M–11.7M
5.7x vs typical
SteamSpy 2M–5M
Est. revenue
$19.7M–$53.0M after Steam's cut $35.8M–$81.5M before Steam's cut
$9.99
114k reviews
Overwhelmingly Positive
SurvivalOpen World Survival Craft
RimWorld
2018
Est. copies
≈ 7.6M–12.3M
12x vs typical
SteamSpy 5M–10M
Est. revenue
$72.7M–$195.4M after Steam's cut $132.2M–$300.7M before Steam's cut
$34.99
249k reviews
Overwhelmingly Positive
Colony SimBase-Building
RUNNING WITH RIFLES
2015
Est. copies
≈ 819k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$14.0M before Steam's cut
$14.99
17k reviews
Very Positive
Top-Down ShooterAction
The Survivalists
2020
Est. copies
≈ 251k–408k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before Steam's cut
$29.99
10k reviews
Mostly Positive
CraftingSurvival
Big Ambitions
2026
Est. copies
≈ 372k–605k
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.8M–$11.0M before Steam's cut
$25.99
15k reviews
Very Positive
Early AccessManagement
Foxhole
2022
Est. copies
≈ 1.3M–2.1M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$10.9M–$29.2M after Steam's cut $19.8M–$45.0M before Steam's cut
$29.99
53k reviews
Mostly Positive
Massively MultiplayerWargame
shapez
2020
Est. copies
≈ 396k–644k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$9.99
16k reviews
Overwhelmingly Positive
AutomationBase-Building
Sands of Salzaar
2021
Est. copies
≈ 571k–929k
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$14.99
23k reviews
Very Positive
Open WorldRPG

Sizing up your own game? See how many copies games in its genre usually sell before you build it.