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wishvane

How many copies did American Fugitive sell?

Estimated copies sold
≈ 94k–152k
$515k–$1.4M after Steam's cut $936k–$2.1M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left American Fugitive out and predicted the genre from its 8 similar games. Every figure here, including American Fugitive's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 511k–3.2M
best case 9.7M (RimWorld)
The Sandbox genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 511k–3.2M copies
≈ $4.0M–$21.8M after Steam's cut
from ~20k reviews
Best case
≈ 7.4M–12.0M copies
RimWorld · ≈ $71.1M–$191.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sandbox (7 of 8) and Base-Building (4 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
The era
The games you compared span 2013 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Don't Starve
2013
Est. copies
≈ 5.9M–9.6M
5.7x vs typical
SteamSpy 2M–5M
Est. revenue
$16.2M–$43.5M after Steam's cut $29.4M–$66.9M before the cut
$9.99
113k reviews
Overwhelmingly Positive
SurvivalOpen World Survival Craft
RimWorld
2018
Est. copies
≈ 7.4M–12.0M
12x vs typical
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
RUNNING WITH RIFLES
2015
Est. copies
≈ 774k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before the cut
$14.99
17k reviews
Very Positive
Top-Down ShooterAction
The Survivalists
2020
Est. copies
≈ 266k–432k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$24.99
10k reviews
Mostly Positive
CraftingSurvival
Big Ambitions
2023
Est. copies
≈ 318k–517k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before the cut
$25.99
13k reviews
Very Positive
Early AccessManagement
Foxhole
2022
Est. copies
≈ 1.3M–2.0M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before the cut
$29.99
52k reviews
Mostly Positive
Massively MultiplayerWargame
shapez
2020
Est. copies
≈ 414k–672k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$9.99
16k reviews
Overwhelmingly Positive
AutomationBase-Building
Sands of Salzaar
2021
Est. copies
≈ 570k–926k
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$14.99
23k reviews
Very Positive
Open WorldRPG

Sizing up your own game? See what its genre can realistically do before you build it.