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How many copies did Almost There: The Platformer sell?

Estimated copies sold
≈ 14k–23k
$38k–$103k after Steam's cut $70k–$159k before Steam's cut
from 485 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Almost There: The Platformer and predicted how it would do from its 8 similar games. Every figure here, including Almost There: The Platformer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–8k
best case 3.3M (Super Meat Boy)
Games like Almost There: The Platformer

A typical game among these

≈ 3k–8k copies

≈ $11k–$59k after Steam's cut

from ~103 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Super Meat Boy at ≈ 2.5M–4.0M copies, ≈ $10.2M–$27.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 60 reviews in their first month; the range was 39 to 1k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share 2D Platformer (8 of 8) and Precision Platformer (8 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $13. The breakout hits carry Artificial Intelligence + Funny; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

iZBOT
2015
Est. copies
≈ 14k–23k
2.8x vs typical
SteamSpy under 20k
Est. revenue
$46k–$123k after Steam's cut $83k–$190k before Steam's cut
$11.99
285 reviews
Very Positive
Ingression
2024
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$30k before Steam's cut
$9.99
106 reviews
Very Positive
Super Meat Boy
2010
Est. copies
≈ 2.5M–4.0M
381x vs typical
SteamSpy 2M–5M
Est. revenue
$10.2M–$27.5M after Steam's cut $18.6M–$42.3M before Steam's cut
$14.99
39k reviews
Very Positive
Tiny Thor
2023
Est. copies
≈ 7k–12k
2.8x vs typical
SteamSpy under 20k
Est. revenue
$40k–$106k after Steam's cut $72k–$164k before Steam's cut
$19.99
290 reviews
Very Positive
Sockventure
2021
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before Steam's cut
$14.99
90 reviews
Very Positive
Philophobia: The Fear of Love
2020
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before Steam's cut
$11.99
69 reviews
Very Positive
Will You Snail?
2022
Est. copies
≈ 70k–114k
28x vs typical
SteamSpy 100k–200k
Est. revenue
$213k–$572k after Steam's cut $387k–$880k before Steam's cut
$10.99
3k reviews
Overwhelmingly Positive
Artificial IntelligencePrecision Platformer
AFTERGRINDER
2017
Est. copies
≈ 3k–6k
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before Steam's cut
$2.99
100 reviews
Mostly Positive
Precision PlatformerScore Attack

Sizing up your own game? See how many copies games in its genre usually sell before you build it.