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How many copies did Philophobia: The Fear of Love sell?

Estimated copies sold
≈ 2k–3k
$6k–$15k after Steam's cut $10k–$23k before Steam's cut
from 69 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Philophobia: The Fear of Love and predicted how it would do from its 8 similar games. Every figure here, including Philophobia: The Fear of Love's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 268k–1.4M
best case 5.9M (Celeste)
Games like Philophobia: The Fear of Love

A typical game among these

≈ 268k–1.4M copies

≈ $1.2M–$10.9M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Celeste at ≈ 4.5M–7.4M copies, ≈ $24.9M–$67.0M after Steam's cut.

The genre you'd be entering
These games
The similar games share Platformer (8 of 8) and Precision Platformer (6 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $20.
When they shipped
The similar games span 2010 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deepest Sword
2021
Est. copies
≈ 271k–441k
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Very Positive
Pixel Graphics2D Platformer
Thomas Was Alone
2012
Est. copies
≈ 594k–965k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before Steam's cut
$9.99
9k reviews
Very Positive
PlatformerNarration
Super Meat Boy
2010
Est. copies
≈ 2.5M–4.0M
3.9x vs typical
SteamSpy 2M–5M
Est. revenue
$10.2M–$27.5M after Steam's cut $18.6M–$42.3M before Steam's cut
$14.99
39k reviews
Very Positive
Electronic Super Joy
2013
Est. copies
≈ 207k–336k
SteamSpy 100k–200k
Est. revenue
$455k–$1.2M after Steam's cut $827k–$1.9M before Steam's cut
$7.99
3k reviews
Very Positive
PlatformerIndie
BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien
2013
Est. copies
≈ 195k–316k
SteamSpy 20k–50k
Est. revenue
$802k–$2.2M after Steam's cut $1.5M–$3.3M before Steam's cut
$14.99
3k reviews
Very Positive
Celeste
2018
Est. copies
≈ 4.5M–7.4M
15x vs typical
SteamSpy 2M–5M
Est. revenue
$24.9M–$67.0M after Steam's cut $45.3M–$103.1M before Steam's cut
$19.99
149k reviews
Overwhelmingly Positive
Pogostuck: Rage With Your Friends
2019
Est. copies
≈ 186k–302k
SteamSpy 200k–500k
Est. revenue
$357k–$961k after Steam's cut $650k–$1.5M before Steam's cut
$6.99
6k reviews
Very Positive
Jump King
2019
Est. copies
≈ 387k–629k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$12.99
13k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.