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How many copies did The Mirum sell?

Estimated copies sold
≈ 634–1k
$696–$2k after Steam's cut $1k–$3k before the cut
from 22 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Mirum out and predicted the genre from its 8 similar games. Every figure here, including The Mirum's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 42k–397k
best case 630k (Escape Simulator)
Games like The Mirum

The middle of these games

≈ 42k–397k copies

≈ $287k–$2.2M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Escape Simulator at ≈ 480k–780k copies, ≈ $2.6M–$7.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 176 reviews in their first month; the spread ran 51 to 3k.
The genre you'd be entering
Your set
Your set clusters on Escape Room (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Puzzle + Co-op, priced around $20.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The House of Da Vinci
2017
Est. copies
≈ 252k–409k
4.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$19.99
7k reviews
Very Positive
PuzzleAdventure
Escape Academy
2022
Est. copies
≈ 35k–57k
SteamSpy 50k–100k
Est. revenue
$193k–$519k after Steam's cut $351k–$799k before the cut
$19.99
1k reviews
Very Positive
Escape RoomPuzzle
The Room 4: Old Sins
2021
Est. copies
≈ 455k–740k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before the cut
$8.99
18k reviews
Overwhelmingly Positive
PuzzleMystery
Is this Game Trying to Kill Me?
2024
Est. copies
≈ 42k–68k
SteamSpy 20k–50k
Est. revenue
$172k–$462k after Steam's cut $312k–$710k before the cut
$14.99
2k reviews
Overwhelmingly Positive
AdventureHorror
Escape Simulator
2021
Est. copies
≈ 480k–780k
12x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$19.99
19k reviews
Very Positive
The Inheritance of Crimson Manor
2022
Est. copies
≈ 24k–38k
SteamSpy 20k–50k
Est. revenue
$129k–$348k after Steam's cut $235k–$535k before the cut
$19.99
949 reviews
Very Positive
ExplorationPuzzle
Escape From Mystwood Mansion
2023
Est. copies
≈ 35k–57k
SteamSpy 50k–100k
Est. revenue
$164k–$442k after Steam's cut $299k–$680k before the cut
$16.99
1k reviews
Very Positive
Escape RoomPuzzle
Palindrome Syndrome: Escape Room
2020
Est. copies
≈ 14k–22k
SteamSpy 20k–50k
Est. revenue
$38k–$101k after Steam's cut $68k–$155k before the cut
$9.99
551 reviews
Very Positive
Escape RoomHidden Object

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