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How many copies did Ynglet sell?

Estimated copies sold
≈ 10k–15k
$21k–$56k after Steam's cut $38k–$87k before Steam's cut
from 384 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ynglet and predicted how it would do from its 8 similar games. Every figure here, including Ynglet's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 651–3k
best case 826k (Braid)
Games like Ynglet

A typical game among these

≈ 651–3k copies

≈ $2k–$6k after Steam's cut

from ~25 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Braid at ≈ 629k–1.0M copies, ≈ $2.6M–$7.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 11 reviews in their first month; the range was 2 to 40.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share 2D Platformer (8 of 8) and Puzzle-Platformer (8 of 8).
The winners
Winners here lead with Puzzle-Platformer + Puzzle, priced around $15. The breakout hits carry Indie + Time Manipulation + Singleplayer; a typical game here doesn't.
When they shipped
The similar games span 2009 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Braid
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Est. copies
≈ 629k–1.0M
398x vs typical
SteamSpy 1M–2M
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.