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How many copies did Devil Slayer - Raksasi sell?

Estimated copies sold
≈ 71k–115k
$292k–$786k after Steam's cut $531k–$1.2M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Devil Slayer - Raksasi out and predicted the genre from its 8 similar games. Every figure here, including Devil Slayer - Raksasi's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–73k
best case 103k (Dreamscaper)
The Action Roguelike genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 19k–73k copies
≈ $56k–$249k after Steam's cut
from ~805 reviews
Best case
≈ 79k–128k copies
Dreamscaper · ≈ $540k–$1.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $25.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 20k–50k
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$18k–$50k after Steam's cut $34k–$76k before the cut
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ActionAction Roguelike
Captain Forever Remix
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$42k–$112k after Steam's cut $76k–$173k before the cut
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SpaceAction Roguelike
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Est. copies
≈ 9k–14k
SteamSpy 50k–100k
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$59k–$158k after Steam's cut $107k–$244k before the cut
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ActionIndie
Sparklite
2019
Est. copies
≈ 19k–31k
SteamSpy under 20k
Est. revenue
$133k–$357k after Steam's cut $241k–$549k before the cut
$24.99
670 reviews
Mostly Positive
Action RoguelikePixel Graphics
Dreamscaper
2021
Est. copies
≈ 79k–128k
3.9x vs typical
SteamSpy 200k–500k
Est. revenue
$540k–$1.5M after Steam's cut $981k–$2.2M before the cut
$24.99
3k reviews
Very Positive
Action RoguelikeRogue-lite
Be My Horde
2024
Est. copies
≈ 50k–81k
2.6x vs typical
SteamSpy 100k–200k
Est. revenue
$138k–$370k after Steam's cut $250k–$570k before the cut
$9.99
2k reviews
Very Positive
Action RoguelikeRogue-lite
UBERMOSH:BLACK
2016
Est. copies
≈ 71k–115k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before the cut
$0.99
2k reviews
Very Positive
ActionIndie

Sizing up your own game? See what its genre can realistically do before you build it.