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How many copies did UBERMOSH:BLACK sell?

Estimated copies sold
≈ 90k–147k
$124k–$333k after Steam's cut $225k–$513k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid UBERMOSH:BLACK and predicted how it would do from its 8 similar games. Every figure here, including UBERMOSH:BLACK's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 125k–396k
best case 2.1M (Super Hexagon)
Games like UBERMOSH:BLACK

A typical game among these

≈ 125k–396k copies

≈ $286k–$1.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Super Hexagon at ≈ 1.6M–2.6M copies, ≈ $1.3M–$3.5M after Steam's cut.

The genre you'd be entering
These games
The similar games share Bullet Hell (6 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Fast-Paced + Arcade, priced around $3.
When they shipped
The similar games span 2012 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Super Hexagon
2012
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≈ 1.6M–2.6M
7.8x vs typical
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2.8x vs typical
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AnimeCute

Sizing up your own game? See how many copies games in its genre usually sell before you build it.