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How many copies did Be My Horde sell?

Estimated copies sold
≈ 53k–86k
$145k–$390k after Steam's cut $264k–$600k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Be My Horde and predicted how it would do from its 8 similar games. Every figure here, including Be My Horde's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 704k–1.5M
best case 4.2M (Cult of the Lamb)
Games like Be My Horde

A typical game among these

≈ 704k–1.5M copies

≈ $2.3M–$11.0M after Steam's cut

from ~28k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Cult of the Lamb at ≈ 3.2M–5.2M copies, ≈ $22.2M–$59.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 16k reviews in their first month; the range was 769 to 24k.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Base-Building + Action Roguelike, priced around $25.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Death Must Die
2023
Est. copies
≈ 541k–879k
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$6.99
22k reviews
Very Positive
Action RoguelikeBullet Hell
Halls of Torment
2024
Est. copies
≈ 793k–1.3M
SteamSpy 500k–1M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.6M–$6.0M before Steam's cut
$6.66
32k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Cult of the Lamb
2022
Est. copies
≈ 3.2M–5.2M
4.6x vs typical
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before Steam's cut
$24.99
130k reviews
Overwhelmingly Positive
Base-BuildingCute
Moonlighter
2018
Est. copies
≈ 747k–1.2M
SteamSpy 2M–5M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.5M–$17.0M before Steam's cut
$19.99
25k reviews
Very Positive
Hack and SlashPixel Graphics
Hand of Fate
2015
Est. copies
≈ 522k–848k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before Steam's cut
$19.99
11k reviews
Very Positive
Tiny Rogues
2022
Est. copies
≈ 267k–435k
SteamSpy 500k–1M
Est. revenue
$735k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$9.99
11k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
HoloCure - Save the Fans!
2023
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
Free
Free
41k reviews
Overwhelmingly Positive
Pixel GraphicsBullet Hell
Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.9M–$21.2M after Steam's cut $14.3M–$32.6M before Steam's cut
$19.99
58k reviews
Very Positive
IndieAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.