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How many copies did Cranked Up sell?

Estimated copies sold
≈ 992–2k
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
from 40 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cranked Up and predicted how it would do from its 8 similar games. Every figure here, including Cranked Up's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 148k–196k
best case 3.3M (Super Meat Boy)
Games like Cranked Up

A typical game among these

≈ 148k–196k copies

≈ $506k–$766k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Super Meat Boy at ≈ 2.5M–4.0M copies, ≈ $10.2M–$27.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 148 reviews in their first month; the range was 21 to 248.
The genre you'd be entering
These games
The similar games share Platformer (6 of 8) and 3D Platformer (2 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $15. The breakout hits carry 2D Platformer + Pixel Graphics + Precision Platformer; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Super Meat Boy
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14x vs typical
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ActionIndie
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LOCOMOTORICA: Staggering Ragdoll
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too small to compare
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Est. revenue
$1k–$4k after Steam's cut $2k–$6k before Steam's cut
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Early AccessSimulation

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