Sign in
wishvane

How many copies did Stilt Fella sell?

Estimated copies sold
≈ 23k–38k
$83k–$223k after Steam's cut $151k–$344k before the cut
from 881 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stilt Fella out and predicted the genre from its 8 similar games. Every figure here, including Stilt Fella's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–4.2M
best case 93.3M (Tom Clancy's Rainbow Six Siege)
The Physics genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.5M–4.2M copies
≈ $17.1M–$34.6M after Steam's cut
from ~88k reviews
Best case
≈ 71.1M–115.5M copies
Tom Clancy's Rainbow Six Siege
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Physics (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with FPS + Tactical. The breakout hits carry FPS + PvP + Tactical; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Totally Accurate Battlegrounds
2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
88k reviews
Very Positive
MultiplayerPhysics
Noita
2020
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$12.8M–$34.3M after Steam's cut $23.2M–$52.7M before the cut
$19.99
88k reviews
Overwhelmingly Positive
PhysicsRogue-like
Tom Clancy's Rainbow Six Siege
2015
Est. copies
≈ 71.1M–115.5M
17x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
1.5M reviews
Very Positive
FPSPvP
Besiege
2020
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.9M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Rain World
2017
Est. copies
≈ 1.9M–3.1M
SteamSpy 1M–2M
Est. revenue
$13.0M–$34.9M after Steam's cut $23.6M–$53.7M before the cut
$24.99
55k reviews
Very Positive
DifficultAtmospheric
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.1M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$20.7M–$55.7M after Steam's cut $37.7M–$85.7M before the cut
$19.99
152k reviews
Overwhelmingly Positive
SandboxSimulation
Golf With Your Friends
2020
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$8.1M–$21.9M after Steam's cut $14.8M–$33.6M before the cut
$14.99
75k reviews
Very Positive
MultiplayerCasual
Kerbal Space Program
2015
Est. copies
≈ 6.7M–10.9M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$73.8M–$198.5M after Steam's cut $134.2M–$305.4M before the cut
$39.99
145k reviews
Overwhelmingly Positive
SpaceSimulation

Sizing up your own game? See what its genre can realistically do before you build it.