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How many copies did 10 Second Ninja X sell?

Estimated copies sold
≈ 132k–215k
$363k–$976k after Steam's cut $660k–$1.5M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 10 Second Ninja X out and predicted the genre from its 8 similar games. Every figure here, including 10 Second Ninja X's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.9M–8.5M
best case 105.0M (Terraria)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 6.9M–8.5M copies
≈ $53.7M–$72.9M after Steam's cut
from ~182k reviews
Best case
≈ 80.0M–130.0M copies
Terraria · ≈ $219.8M–$590.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Platformer (3 of 8) and Co-op (2 of 8).
The winners
Winners here lead with Party Game + Battle Royale, priced around $10.
The era
The games you compared span 2011 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Cuphead
2017
Est. copies
≈ 7.5M–12.1M
SteamSpy 5M–10M
Est. revenue
$41.0M–$110.3M after Steam's cut $74.6M–$169.7M before the cut
$19.99
217k reviews
Overwhelmingly Positive
DifficultCartoon
Starbound
2016
Est. copies
≈ 4.9M–8.0M
SteamSpy 2M–5M
Est. revenue
$20.3M–$54.6M after Steam's cut $36.9M–$83.9M before the cut
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Open World Survival CraftSandbox
Fall Guys
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MultiplayerParty Game
Brawlhalla
2017
Est. copies
≈ 14.1M–22.9M
2.3x vs typical
SteamSpy 20M–50M
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Free to PlayMultiplayer
Dead Cells
2018
Est. copies
≈ 5.5M–9.0M
SteamSpy 5M–10M
Est. revenue
$38.0M–$102.1M after Steam's cut $69.1M–$157.1M before the cut
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AdventureAction Roguelike
Hollow Knight
2017
Est. copies
≈ 19.0M–30.9M
3.0x vs typical
SteamSpy 5M–10M
Est. revenue
$78.3M–$210.7M after Steam's cut $142.5M–$324.1M before the cut
$14.99
553k reviews
Overwhelmingly Positive
Terraria
2011
Est. copies
≈ 80.0M–130.0M
8.5x vs typical
SteamSpy 20M–50M
Est. revenue
$219.8M–$590.9M after Steam's cut $399.6M–$909.1M before the cut
$9.99
1.5M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox
Geometry Dash
2014
Est. copies
≈ 32.4M–52.6M
3.4x vs typical
SteamSpy 5M–10M
Est. revenue
$44.4M–$119.5M after Steam's cut $80.8M–$183.9M before the cut
$4.99
623k reviews
Very Positive
DifficultMusic

Sizing up your own game? See what its genre can realistically do before you build it.