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How many copies did Svoboda 1945: Liberation sell?

Estimated copies sold
≈ 5k–8k
$21k–$57k after Steam's cut $38k–$88k before Steam's cut
from 194 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Svoboda 1945: Liberation and predicted how it would do from its 8 similar games. Every figure here, including Svoboda 1945: Liberation's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 42k–74k
best case 160k (Fate/stay night REMASTERED)
Games like Svoboda 1945: Liberation

A typical game among these

≈ 42k–74k copies

≈ $147k–$339k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Fate/stay night REMASTERED at ≈ 122k–199k copies, ≈ $1.0M–$2.7M after Steam's cut.

What their first month looked like
About half the games that made it here had over 379 reviews in their first month; the range was 21 to 1k.
The genre you'd be entering
These games
The similar games share Story Rich (6 of 8) and Visual Novel (6 of 8).
The winners
Winners here lead with Visual Novel + Anime, priced around $30.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.