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How many copies did Super Life (RPG) sell?

Estimated copies sold
≈ 16k–26k
$44k–$118k after Steam's cut $80k–$182k before Steam's cut
from 555 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Super Life (RPG) and predicted how it would do from its 8 similar games. Every figure here, including Super Life (RPG)'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 798–7k
best case 2.9M (The Sims™ 3)
Games like Super Life (RPG)

A typical game among these

≈ 798–7k copies

≈ $3k–$15k after Steam's cut

from ~55 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: The Sims™ 3 at ≈ 2.2M–3.5M copies, ≈ $11.9M–$32.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 194 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Life Sim (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Life Sim + Simulation, priced around $20. The breakout hits carry Character Customization + Building + Sandbox; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

心动满屋
2024
Est. copies
≈ 7k–12k
5.4x vs typical
SteamSpy 20k–50k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before Steam's cut
$3.99
299 reviews
Mostly Positive
CasualSimulation
The Sims™ 3
2011
Est. copies
≈ 2.2M–3.5M
625x vs typical
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.4M before Steam's cut
$19.99
34k reviews
Very Positive
Life SimSimulation
TV Studio Story
2024
Est. copies
≈ 3k–5k
2.1x vs typical
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$8.99
116 reviews
Very Positive
CasualSimulation
Slimesventure: Your Destination
2022
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
Free
Free
9 reviews
9 user reviews
StrategyExploration
DogDogDog
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
$3.99
55 reviews
Mostly Positive
DogCute
Alexey's Winter: Night Adventure
2021
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
$6.99
30 reviews
Positive
CollectathonLore-Rich
Premier Manager 02/03
2020
Est. copies
≈ 471–766
SteamSpy 50k–100k
Est. revenue
$387–$1k after Steam's cut $704–$2k before Steam's cut
$2.99
19 reviews
Mostly Positive
SportsFootball (Soccer)
Dream House Days DX
2022
Est. copies
≈ 8k–13k
6.0x vs typical
SteamSpy 20k–50k
Est. revenue
$20k–$55k after Steam's cut $37k–$84k before Steam's cut
$8.99
331 reviews
Very Positive
SimulationCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.