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How many copies did DogDogDog sell?

Estimated copies sold
≈ 1k–2k
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
from 55 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid DogDogDog and predicted how it would do from its 8 similar games. Every figure here, including DogDogDog's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 300k–576k
best case 1.5M (Layers of Fear (2016))
Games like DogDogDog

A typical game among these

≈ 300k–576k copies

≈ $1.8M–$6.8M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Layers of Fear (2016) at ≈ 1.2M–1.9M copies, ≈ $6.3M–$17.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 2k to 3k.
The genre you'd be entering
These games
The similar games share Horror (8 of 8) and Psychological Horror (8 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20.
When they shipped
The similar games span 2013 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

When the Darkness comes
2019
Est. copies
≈ 243k–394k
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Very Positive
Psychological HorrorFree to Play
The Cabin Factory
2024
Est. copies
≈ 95k–154k
SteamSpy 100k–200k
Est. revenue
$78k–$209k after Steam's cut $142k–$322k before Steam's cut
$2.99
4k reviews
Very Positive
The Exit 8
2023
Est. copies
≈ 289k–470k
SteamSpy 200k–500k
Est. revenue
$317k–$853k after Steam's cut $577k–$1.3M before Steam's cut
$3.99
12k reviews
Very Positive
Blair Witch
2019
Est. copies
≈ 237k–385k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.1M before Steam's cut
$29.99
8k reviews
Mostly Positive
AdventureHorror
Still Wakes the Deep
2024
Est. copies
≈ 328k–533k
SteamSpy 200k–500k
Est. revenue
$3.2M–$8.5M after Steam's cut $5.7M–$13.1M before Steam's cut
$34.99
13k reviews
Very Positive
>observer_
2017
Est. copies
≈ 204k–332k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before Steam's cut
$29.99
6k reviews
Mostly Positive
CyberpunkHorror
Layers of Fear (2016)
2016
Est. copies
≈ 1.2M–1.9M
2.8x vs typical
SteamSpy 2M–5M
Est. revenue
$6.3M–$17.1M after Steam's cut $11.5M–$26.3M before Steam's cut
$19.99
28k reviews
Very Positive
Amnesia: A Machine for Pigs
2013
Est. copies
≈ 770k–1.3M
SteamSpy 1M–2M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.5M before Steam's cut
$19.99
12k reviews
Mixed

Sizing up your own game? See how many copies games in its genre usually sell before you build it.