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How many copies did Layers of Fear (2016) sell?

Estimated copies sold
≈ 1.2M–1.9M
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
from 28k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Layers of Fear (2016) out and predicted the genre from its 8 similar games. Every figure here, including Layers of Fear (2016)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15.3M–52.4M
best case 99.2M (Tom Clancy's Rainbow Six Siege)
Games like Layers of Fear (2016)

The middle of these games

≈ 15.3M–52.4M copies

≈ $112.7M–$377.3M after Steam's cut

from ~722k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Tom Clancy's Rainbow Six Siege at ≈ 75.6M–122.8M copies.

The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and Horror (4 of 8).
The winners
Winners here lead with FPS + Tactical.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lethal Company
2023
Est. copies
≈ 12.7M–20.6M
SteamSpy 10M–20M
Est. revenue
$34.8M–$93.6M after Steam's cut $63.3M–$143.9M before the cut
$9.99
511k reviews
Overwhelmingly Positive
Online Co-OpHorror
Stardew Valley
2016
Est. copies
≈ 43.2M–70.1M
SteamSpy 20M–50M
Est. revenue
$177.9M–$478.3M after Steam's cut $323.4M–$735.8M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Tom Clancy's Rainbow Six Siege
2015
Est. copies
≈ 75.6M–122.8M
2.1x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
1.5M reviews
Very Positive
FPSPvP
Ready or Not
2023
Est. copies
≈ 8.5M–13.9M
SteamSpy 5M–10M
Est. revenue
$117.4M–$315.6M after Steam's cut $213.4M–$485.5M before the cut
$49.99
344k reviews
Mostly Positive
TacticalRealistic
SCP: Secret Laboratory
2017
Est. copies
≈ 8.1M–13.1M
SteamSpy 5M–10M
Est. revenue
Free
Free
234k reviews
Very Positive
Free to PlayMultiplayer
Wallpaper Engine
2018
Est. copies
≈ 30.9M–50.1M
SteamSpy 20M–50M
Est. revenue
$42.3M–$113.8M after Steam's cut $77.0M–$175.1M before the cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
Dead by Daylight
2016
Est. copies
≈ 38.8M–63.1M
SteamSpy 20M–50M
Est. revenue
$213.5M–$574.0M after Steam's cut $388.2M–$883.1M before the cut
$19.99
934k reviews
Mostly Positive
HorrorMultiplayer
DARK SOULS™ III
2016
Est. copies
≈ 18.3M–29.7M
SteamSpy 5M–10M
Est. revenue
$301.6M–$810.8M after Steam's cut $548.3M–$1247.4M before the cut
$59.99
439k reviews
Very Positive
Souls-likeDark Fantasy

Sizing up your own game? See what its genre can realistically do before you build it.