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How many copies did Ionia sell?

Estimated copies sold
≈ 2k–4k
$6k–$16k after Steam's cut $11k–$25k before Steam's cut
from 97 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ionia and predicted how it would do from its 8 similar games. Every figure here, including Ionia's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 41k–47k
best case 342k (Ghosts of Tabor)
Games like Ionia

A typical game among these

≈ 41k–47k copies

≈ $316k–$604k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Ghosts of Tabor at ≈ 260k–423k copies, ≈ $1.8M–$4.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 65 to 5k.
The genre you'd be entering
These games
The similar games share VR (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with VR, priced around $25. The breakout hits carry Online Co-Op + Action; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Into the Radius 2
2026
Est. copies
≈ 145k–236k
4.7x vs typical
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$39.99
6k reviews
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Early AccessVR
Green Hell VR
2022
Est. copies
≈ 31k–51k
SteamSpy 20k–50k
Est. revenue
$171k–$460k after Steam's cut $311k–$708k before Steam's cut
$19.99
1k reviews
Mixed
The Break-In
2025
Est. copies
≈ 65k–106k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$357k–$961k after Steam's cut $650k–$1.5M before Steam's cut
$19.99
3k reviews
Very Positive
VRMultiplayer
Reentry - A Space Flight Simulator
2025
Est. copies
≈ 34k–55k
SteamSpy 100k–200k
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before Steam's cut
$34.99
1k reviews
Overwhelmingly Positive
Early AccessSpace
Ghosts of Tabor
2023
Est. copies
≈ 260k–423k
8.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$24.99
10k reviews
Mostly Positive
Early AccessAction
Kayak VR: Mirage
2022
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$165k–$443k after Steam's cut $300k–$682k before Steam's cut
$22.99
1k reviews
Very Positive
VRRacing
Aerofly FS 4 Flight Simulator
2022
Est. copies
≈ 36k–58k
SteamSpy 20k–50k
Est. revenue
$591k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$59.99
1k reviews
Very Positive
FlightRacing
Red Matter
2018
Est. copies
≈ 36k–59k
SteamSpy under 20k
Est. revenue
$248k–$666k after Steam's cut $450k–$1.0M before Steam's cut
$24.99
1k reviews
Very Positive
VRPuzzle

Sizing up your own game? See how many copies games in its genre usually sell before you build it.