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How many copies did Sanitarium Rush sell?

Estimated copies sold
≈ 29–47
$8–$21 after Steam's cut $14–$33 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sanitarium Rush and predicted how it would do from its 8 similar games. Every figure here, including Sanitarium Rush's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 61k–172k
best case 194k (Flower)
Games like Sanitarium Rush

A typical game among these

≈ 61k–172k copies

≈ $98k–$426k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Arcade (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Flower at ≈ 148k–240k copies, ≈ $284k–$763k after Steam's cut.

What their first month looked like
About half the games that made it here had over 291 reviews in their first month; the range was 52 to 930.
The genre you'd be entering
These games
The similar games share Arcade (4 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Immersive + Nature, priced around $7.
When they shipped
The similar games span 2012 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RATSHAKER™
2024
Est. copies
≈ 95k–155k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$78k–$211k after Steam's cut $142k–$324k before Steam's cut
$2.99
4k reviews
Very Positive
Intergalactic Bubbles
2015
Est. copies
≈ 58k–95k
SteamSpy 200k–500k
Est. revenue
$32k–$86k after Steam's cut $58k–$132k before Steam's cut
$1.99
1k reviews
Mostly Positive
CasualIndie
Kill It With Fire: HEATWAVE
2020
Est. copies
≈ 53k–87k
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Very Positive
SandboxSimulation
Waveform
2012
Est. copies
≈ 135k–220k
SteamSpy 200k–500k
Est. revenue
$74k–$199k after Steam's cut $134k–$306k before Steam's cut
$1.99
2k reviews
Very Positive
IndiePuzzle
100 hidden cats 2
2021
Est. copies
≈ 25k–40k
SteamSpy 100k–200k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
$0.99
991 reviews
Very Positive
CatsHidden Object
Wanderer
2022
Est. copies
≈ 27k–43k
SteamSpy 50k–100k
Est. revenue
$293k–$788k after Steam's cut $533k–$1.2M before Steam's cut
$39.99
1k reviews
Very Positive
AdventureAction
Airscape - The Fall of Gravity
2015
Est. copies
≈ 130k–210k
SteamSpy 200k–500k
Est. revenue
$178k–$478k after Steam's cut $323k–$735k before Steam's cut
$4.99
3k reviews
Very Positive
Shoot 'Em UpExploration
Flower
2019
Est. copies
≈ 148k–240k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$284k–$763k after Steam's cut $516k–$1.2M before Steam's cut
$6.99
5k reviews
Mostly Positive
ImmersiveRelaxing

Sizing up your own game? See how many copies games in its genre usually sell before you build it.