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wishvane

How many copies did Flower sell?

Estimated copies sold
≈ 146k–237k
$280k–$754k after Steam's cut $510k–$1.2M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Flower out and predicted the genre from its 8 similar games. Every figure here, including Flower's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–23k
best case 42k (PLAYNE : The Meditation Game)
The Exploration genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3k–23k copies
≈ $13k–$178k after Steam's cut
from ~188 reviews
Best case
≈ 32k–52k copies
PLAYNE : The Meditation Game · ≈ $133k–$357k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Exploration (6 of 8) and Nature (6 of 8).
The winners
Winners here lead with Philosophical + Story Rich, priced around $15.
The era
The games you compared span 2018 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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AdventureExploration
Tomb Explorer VR
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VRPhysics
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AtmosphericVR
cyubeVR
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6.0x vs typical
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VRBuilding
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Morels: The Hunt
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≈ 8k–13k
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SimulationAdventure
PLAYNE : The Meditation Game
2020
Est. copies
≈ 32k–52k
6.5x vs typical
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Est. revenue
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$14.99
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RelaxingSingleplayer
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SimulationLife Sim

Sizing up your own game? See what its genre can realistically do before you build it.