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wishvane

How many copies did Subside sell?

Estimated copies sold
≈ 12k–20k
$85k–$228k after Steam's cut $154k–$351k before the cut
from 514 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Subside out and predicted the genre from its 8 similar games. Every figure here, including Subside's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–60k
best case 696k (WRC 7 FIA World Rally Championship)

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 17k–60k copies
≈ $93k–$288k after Steam's cut
from ~766 reviews
Best case
≈ 530k–861k copies
WRC 7 FIA World Rally Championship · ≈ $2.9M–$7.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and VR (6 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20. The breakout hits carry Racing + Automobile Sim + Offroad; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

WRC 7 FIA World Rally Championship
2017
Est. copies
≈ 530k–861k
20x vs typical
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$19.99
15k reviews
Very Positive
RacingAutomobile Sim
The Falconeer: Revolution Remaster
2020
Est. copies
≈ 17k–27k
SteamSpy 50k–100k
Est. revenue
$91k–$244k after Steam's cut $165k–$375k before the cut
$19.99
625 reviews
Mostly Positive
CombatOpen World
IronWolf VR
2022
Est. copies
≈ 28k–46k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$156k–$420k after Steam's cut $284k–$646k before the cut
$19.99
1k reviews
Very Positive
Co-opSubmarine
FREEDIVER: Triton Down
2019
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$24k–$65k after Steam's cut $44k–$100k before the cut
$8.99
338 reviews
Very Positive
VRAdventure
Titanic VR
2018
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$50k–$135k after Steam's cut $91k–$208k before the cut
$19.99
301 reviews
Very Positive
SimulationAction
theBlu
2016
Est. copies
≈ 51k–83k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
World of Diving
2014
Est. copies
≈ 40k–65k
SteamSpy 200k–500k
Est. revenue
Free
Free
766 reviews
Mixed
SimulationAdventure
Wolfpack
2019
Est. copies
≈ 60k–97k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$576k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$34.99
2k reviews
Very Positive
SimulationNaval Combat

Sizing up your own game? See what its genre can realistically do before you build it.