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How many copies did IronWolf VR sell?

Estimated copies sold
≈ 28k–46k
$156k–$420k after Steam's cut $284k–$646k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left IronWolf VR out and predicted the genre from its 8 similar games. Every figure here, including IronWolf VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 122k–245k
best case 7.0M (World of Warships)

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 122k–245k copies
≈ $1.3M–$1.5M after Steam's cut
from ~4k reviews
Best case
≈ 5.4M–8.7M copies
World of Warships
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Co-op (5 of 8) and Submarine (3 of 8).
The winners
Winners here lead with Space + Action-Adventure, priced around $25. The breakout hits carry Action; a typical game here doesn't.
The era
The games you compared span 2006 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
8.7x vs typical
SteamSpy 1M–2M
Est. revenue
$7.4M–$20.0M after Steam's cut $13.5M–$30.7M before the cut
$24.99
38k reviews
Very Positive
SpaceAction
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
36x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
Barotrauma
2023
Est. copies
≈ 2.1M–3.4M
20x vs typical
SteamSpy 2M–5M
Est. revenue
$23.3M–$62.6M after Steam's cut $42.3M–$96.3M before the cut
$39.99
88k reviews
Very Positive
Co-opMultiplayer
NEBULOUS: Fleet Command
2022
Est. copies
≈ 104k–169k
SteamSpy 200k–500k
Est. revenue
$856k–$2.3M after Steam's cut $1.6M–$3.5M before the cut
$29.99
4k reviews
Very Positive
StrategySpace
Wolfpack
2019
Est. copies
≈ 60k–97k
SteamSpy 50k–100k
Est. revenue
$576k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$34.99
2k reviews
Very Positive
SimulationNaval Combat
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
SteamSpy 500k–1M
Est. revenue
$765k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$15.99
6k reviews
Very Positive
Co-op2D
DEFCON
2006
Est. copies
≈ 225k–365k
SteamSpy 200k–500k
Est. revenue
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$11.99
4k reviews
Very Positive
TacticalPvP
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.6M–2.5M
14x vs typical
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.9M after Steam's cut $19.5M–$44.5M before the cut
$24.99
59k reviews
Very Positive
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