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How many copies did IronWolf VR sell?

Estimated copies sold
≈ 29k–48k
$162k–$435k after Steam's cut $294k–$669k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid IronWolf VR and predicted how it would do from its 8 similar games. Every figure here, including IronWolf VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 128k–261k
best case 7.1M (World of Warships)
Games like IronWolf VR

A typical game among these

≈ 128k–261k copies

≈ $1.3M–$1.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: World of Warships at ≈ 5.4M–8.8M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 11k reviews in their first month; the range was 623 to 43k.
The genre you'd be entering
These games
The similar games share Co-op (5 of 8) and Submarine (3 of 8).
The winners
Winners here lead with Space + Action-Adventure, priced around $25. The breakout hits carry Action; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
9.0x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.3M before Steam's cut
$24.99
39k reviews
Very Positive
SpaceAction
World of Warships
2017
Est. copies
≈ 5.4M–8.8M
36x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
157k reviews
Mostly Positive
Free to PlayNaval Combat
Barotrauma
2023
Est. copies
≈ 2.2M–3.6M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.8M after Steam's cut $39.1M–$88.9M before Steam's cut
$34.99
90k reviews
Very Positive
Co-opMultiplayer
NEBULOUS: Fleet Command
2022
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$908k–$2.4M after Steam's cut $1.7M–$3.8M before Steam's cut
$29.99
4k reviews
Very Positive
StrategySpace
Wolfpack
2019
Est. copies
≈ 61k–98k
SteamSpy 50k–100k
Est. revenue
$583k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$34.99
2k reviews
Very Positive
SimulationNaval Combat
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
SteamSpy 500k–1M
Est. revenue
$766k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$15.99
6k reviews
Very Positive
Co-op2D
DEFCON
2006
Est. copies
≈ 274k–445k
SteamSpy 200k–500k
Est. revenue
$904k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$11.99
4k reviews
Very Positive
TacticalPvP
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
14x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before Steam's cut
$24.99
60k reviews
Very Positive
SandboxBase-Building

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