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How many copies did FREEDIVER: Triton Down sell?

Estimated copies sold
≈ 10k–16k
$24k–$65k after Steam's cut $44k–$100k before the cut
from 338 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FREEDIVER: Triton Down out and predicted the genre from its 8 similar games. Every figure here, including FREEDIVER: Triton Down's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 45k–66k
best case 15.0M (Subnautica)
The Underwater genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 45k–66k copies
≈ $221k–$329k after Steam's cut
from ~1k reviews
Best case
≈ 11.5M–18.6M copies
Subnautica · ≈ $94.5M–$254.0M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Underwater (7 of 8) and VR (6 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $30. The breakout hits carry Open World Survival Craft + Survival + Crafting; a typical game here doesn't.
The era
The games you compared span 2014 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

theBlu
2016
Est. copies
≈ 51k–83k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
The Falconeer: Revolution Remaster
2020
Est. copies
≈ 17k–27k
SteamSpy 50k–100k
Est. revenue
$91k–$244k after Steam's cut $165k–$375k before the cut
$19.99
625 reviews
Mostly Positive
CombatOpen World
Subnautica
2018
Est. copies
≈ 11.5M–18.6M
369x vs typical
SteamSpy 5M–10M
Est. revenue
$94.5M–$254.0M after Steam's cut $171.8M–$390.8M before the cut
$29.99
377k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Ocean Rift
2017
Est. copies
≈ 5k–8k
too small to compare
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$9.99
138 reviews
Mostly Positive
CasualAdventure
Narcosis
2017
Est. copies
≈ 50k–82k
SteamSpy 200k–500k
Est. revenue
$207k–$557k after Steam's cut $377k–$858k before the cut
$14.99
1k reviews
Mostly Positive
HorrorAdventure
Time Machine VR
2016
Est. copies
≈ 5k–8k
too small to compare
SteamSpy under 20k
Est. revenue
$39k–$104k after Steam's cut $70k–$160k before the cut
$29.99
117 reviews
Mixed
VRAdventure
Biolum
2021
Est. copies
≈ 3k–5k
too small to compare
SteamSpy under 20k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before the cut
$7.99
122 reviews
Very Positive
HorrorSci-fi
World of Diving
2014
Est. copies
≈ 40k–65k
SteamSpy 200k–500k
Est. revenue
Free
Free
766 reviews
Mixed
SimulationAdventure

Sizing up your own game? See what its genre can realistically do before you build it.