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How many copies did Bear and Breakfast sell?

Estimated copies sold
≈ 133k–217k
$733k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Bear and Breakfast and predicted how it would do from its 8 similar games. Every figure here, including Bear and Breakfast's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 258k–440k
best case 3.3M (Supermarket Together)
Games like Bear and Breakfast

A typical game among these

≈ 258k–440k copies

≈ $2.0M–$4.9M after Steam's cut

from ~13k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Supermarket Together at ≈ 2.5M–4.0M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 10k reviews in their first month; the range was 593 to 69k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Management (6 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20. The breakout hits carry Multiplayer + Economy + Singleplayer; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Supermarket Together
2024
Est. copies
≈ 2.5M–4.0M
7.5x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
100k reviews
Very Positive
SimulationOnline Co-Op
Two Point Museum
2025
Est. copies
≈ 335k–545k
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$29.99
14k reviews
Overwhelmingly Positive
SimulationCasual
Streamer Life Simulator
2020
Est. copies
≈ 196k–319k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$19.99
8k reviews
Mostly Positive
SimulationLife Sim
The Tenants
2022
Est. copies
≈ 193k–314k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before Steam's cut
$19.99
8k reviews
Mostly Positive
ManagementDesign & Illustration
Internet Cafe Simulator 2
2022
Est. copies
≈ 328k–533k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before Steam's cut
$19.99
13k reviews
Mostly Positive
TCG Card Shop Simulator
2026
Est. copies
≈ 1.3M–2.0M
3.8x vs typical
SteamSpy 2M–5M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before Steam's cut
$19.99
51k reviews
Overwhelmingly Positive
Big Ambitions
2026
Est. copies
≈ 372k–605k
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.8M–$11.0M before Steam's cut
$25.99
15k reviews
Very Positive
Early AccessManagement
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
6.4x vs typical
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.9M after Steam's cut $20.9M–$47.6M before Steam's cut
$19.99
84k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.