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How many copies did Streamer Life Simulator sell?

Estimated copies sold
≈ 196k–319k
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
from 8k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Streamer Life Simulator and predicted how it would do from its 8 similar games. Every figure here, including Streamer Life Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.8M–3.0M
best case 57.1M (Stardew Valley)
Games like Streamer Life Simulator

A typical game among these

≈ 1.8M–3.0M copies

≈ $12.8M–$19.4M after Steam's cut

from ~69k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 14k reviews in their first month; the range was 951 to 69k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Management (5 of 8).
The winners
Winners here lead with Life Sim + Simulation, priced around $15. The breakout hits carry Life Sim + Relaxing + Agriculture; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SteamSpy 2M–5M
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≈ 2.3M–3.8M
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ClickerIdler
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
15x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
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TCG Card Shop Simulator
2026
Est. copies
≈ 1.3M–2.0M
SteamSpy 2M–5M
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$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before Steam's cut
$19.99
51k reviews
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The Sims™ 4
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≈ 5.0M–8.1M
2.9x vs typical
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Life SimCharacter Customization
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
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Life SimRPG
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2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
$11.5M–$30.9M after Steam's cut $20.9M–$47.6M before Steam's cut
$19.99
84k reviews
Very Positive

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