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How many copies did Chinatris sell?

Estimated copies sold
≈ 31k–50k
$17k–$45k after Steam's cut $30k–$69k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chinatris out and predicted the genre from its 8 similar games. Every figure here, including Chinatris's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 215k–336k
best case 698k (The Test)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 215k–336k copies
≈ $1.1M–$1.7M after Steam's cut
from ~8k reviews
Best case
≈ 532k–864k copies
The Test · ≈ $291k–$782k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Word Game (5 of 8).
The winners
Winners here lead with Choose Your Own Adventure + Simulation, priced around $2.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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2.1x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.