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How many copies did Necronator: Dead Wrong sell?

Estimated copies sold
≈ 13k–21k
$47k–$125k after Steam's cut $85k–$192k before Steam's cut
from 525 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Necronator: Dead Wrong and predicted how it would do from its 8 similar games. Every figure here, including Necronator: Dead Wrong's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 708–54k
best case 2.5M (Minion Masters)
Games like Necronator: Dead Wrong

A typical game among these

≈ 708–54k copies

≈ $1k–$54k after Steam's cut

from ~215 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

What their first month looked like
About half the games that made it here had over 69 reviews in their first month; the range was 3 to 3k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Card Battler (8 of 8) and Tower Defense (6 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.