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How many copies did Gnomes & Goblins sell?

Estimated copies sold
≈ 3k–5k
$16k–$42k after Steam's cut $29k–$65k before Steam's cut
from 115 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gnomes & Goblins and predicted how it would do from its 8 similar games. Every figure here, including Gnomes & Goblins's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–3k
best case 41k (Green Hell VR)
Games like Gnomes & Goblins

A typical game among these

≈ 2k–3k copies

≈ $6k–$14k after Steam's cut

from ~57 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Green Hell VR at ≈ 31k–51k copies, ≈ $171k–$460k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 30 reviews in their first month; the range was 8 to 335.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Immersive Sim (5 of 8).
The winners
Winners here lead with VR + Survival, priced around $20. The breakout hits carry Survival + Adventure + Action; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Green Hell VR
2022
Est. copies
≈ 31k–51k
22x vs typical
SteamSpy 20k–50k
Est. revenue
$171k–$460k after Steam's cut $311k–$708k before Steam's cut
$19.99
1k reviews
Mixed
PYTHIAN
2021
Est. copies
≈ 818–1k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before Steam's cut
$17.99
33 reviews
Mostly Positive
VRCasual
Ionia
2021
Est. copies
≈ 2k–4k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before Steam's cut
$8.99
97 reviews
Mixed
CasualVR
Realms of Flow
2023
Est. copies
≈ 2k–4k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$10k–$28k after Steam's cut $19k–$43k before Steam's cut
$15.99
96 reviews
Very Positive
RelaxingVR
Visionarium 2 - The Descent
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before Steam's cut
$14.99
54 reviews
Very Positive
SimulationInteractive Fiction
Sentenced VR
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before Steam's cut
$3.99
59 reviews
Mixed
PsychologicalExperimental
CURSED NIGHT - The House
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before Steam's cut
$7.99
43 reviews
Positive
HorrorVR
Journey to Foundation
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $18k–$40k before Steam's cut
$24.99
57 reviews
Mixed
Sci-fiStory Rich

Sizing up your own game? See how many copies games in its genre usually sell before you build it.